Quantcast
Channel: ISI Forums
Viewing all 10785 articles
Browse latest View live

Any hidden gfx ini tweaks

$
0
0
Is there any hidden gfx ini tweaks that work which still enable you to run good visuals on full but gives just a bit more buffer in fps.







I like the graphic quality rf brings on full and don t want to sacrifice this. Ive set af x4 and shadows med with blur. Everything else is on full. Apart from reflections on low. Aax5 with fxaa. (Otherwise rf looks too jaggy imo. )

17 ai cars. I do get in around 50-60 on most in wet low 50.




I ask because using the mid Ohio mod. I get terrible drop in and around the start finish line. Where Isi tracks seem better optimised. Otherwise its a good track.







Just wondering if there is any hidden fps savers hidden away out of the conventional game menu.

Description of possible Parameters in GDB File

$
0
0
After searching for hours to find a document where all possible Parameters in an rF2 GDB file are contained and briefly explained I did start this thread. Thanks to Tosch there was a good starting point. Further Information was allready JKA.

I will further update this thread based on the information which will be available. At some point of time there will be hopefully some documentation from ISI available and this thread is no longer needed

If a parameter is not fully understood I'll add a remark and put the text in between question marks. Please be aware that this document is WiP - if you see any failures or wrong statements please feel free to comment as needed.

Basefile was the GDB file from Nordschleife as provided by Tosch. I did not change all the names to standard names - just consider "Nordschleife" as a placeholder for your track name ;-)


--------------------------------------------------------------------------------

Nordschleife_Tourist_Summer //Base File
{
Filter Properties = GTWEC rFRS F2_2012 RCC ISIFM IndyCar TMOD
Attrition = 30
TrackName = Nordschleife Tourist // Name of Track
EventName = Tourist drives summer
GrandPrixName = Tourist drives summer //this must be the same as event name in order to sort circuit info correctly.
VenueName = Nordschleife_Tourist
VenueIcon = Nordschleife_Tourist\Nordschleife_TouristIcon.dds
Location = Nuerburg, Germany
Length = 20.832 KM / 12.944 Miles
TrackType = Permanent Road Course
Track Record = Stefan Bellof, 371.130
FormationAndStart=2 // formation lap with rolling start (safety car leads the field and peels off into the pits)
//RollingStartLoc=1 // Start from alternate grid
TerrainDataFile=..\Nordschleife_Tourist.tdf // terrain file override
HeadlightsRequired = true // whether headlights are required at night
Max Vehicles = 39

NumStartingLights=5

///////////////////////////Pit Groups///////////////////////////////////////////////
// format is: PitGroup = <# of vehicles sharing pit>, <groupname>
PitGroupOrder
{
PitGroup = 2, Group14
PitGroup = 2, Group13
PitGroup = 2, Group12
PitGroup = 2, Group11
PitGroup = 2, Group10
PitGroup = 2, Group1
PitGroup = 2, Group2
PitGroup = 2, Group3
PitGroup = 2, Group4
PitGroup = 2, Group5
PitGroup = 2, Group6
PitGroup = 2, Group7
PitGroup = 2, Group8
PitGroup = 2, Group9
}
PitOrderByQualifying = TRUE //?Does this change the Pit-Order depending on Qualifying result?

SafetyCarAvailable = 0 // 0=no Safety Car ; 1=Safety Car depending on threshold multiplier (see SafetyCarRoadMult)
MinimumYellowLaps = 1
LeadYellowLaps = 2
RacePitKPH = 60
NormalPitKPH = 60
PitlaneBoundary = 1 // 0 = no clear boundary between track and pits, so this requires a request in order to take a pitstop
GarageDepth = 2.0 // distance, which AI car must drive straight before turning into pitlane (how deep car is placed in garage). If AI has problems to exiting garage safely, adjusting this might help
TestDaystart = 7:00
Practice1Start = 8:00
Practice2Start = 9:00
Practice3Start = 10:00
QualifyStart = 10:00
RaceStart = 14:00
RaceLaps = 6
// Safety car threshold multipliers, in other words an adjustment for the sensitivity of the game to calling
// full-course cautions. These can be different for road vs. oval courses. Lower numbers result in more
// full-course cautions; default=1.0, possible values are 0.01 (very sensitive) and up. Values more than
// 5.0 will probably result in no full-course cautions being called by the game (note that there are now
// multiplayer admin commands to call cautions).
SafetyCarRoadMult=5.00

// Whether full-course cautions may be called for a spin more than 90 degrees where the driver keeps going.
// These can be different for road vs. oval courses. Higher values will result in more full-course cautions
// due to these temporary spins; default=0.0, possible values are 0.0-2.0.
SpinRoadSeverity=0.1



///////////////////////////Time-of-day lighting//////////////////////////////////////
ShadowMinSunAngle=15.0
ShadowMinDiffusion=-0.6 // min diffusion when sun is 100% occluded by clouds (range -1.0 to 1.0)
ShadowMaxDiffusion=0.2 // max diffusion when sun is 0% occluded by clouds (range -1.0 to 1.0)
ShadowSplitRatio=1.0
NightLightThreshold=0.5
SunApeture=0.06 // fov in radians of sun camera for computing cloud cover
LocalCloudIntensity = 0.25 // intensity adjustment for cloud lighting 0.0: amb = diff; 1.0: amb/diff same as scene

Latitude = 50.3 // degs from Equator (range: -90 to 90, positive is Northern Hemisphere)
Longitude = 6.95 // degs from GMT (-180 to 180, positive is East)
Altitude = 600.0 // meters above sea level
RaceDate = July 14, 2014 // default date for the race
TimezoneRelativeGMT = 1.0 // hours compared to Greenwich Mean Time (should be negative to the West)
DSTRange=(88.0, 298.0, 2013, 2014) // (start day 1.0-367.0, end day 1.0-367.0, start year, end year); multiple lines allowed
// U.S. example, where DST changed in 2007 (previous and future changes not simulated here):
// DSTRange=(94.8, 301.3, 1987, 2006) // approximation of 1st Sunday in April to last Sunday in October
// DSTRange=(70.8, 308.3, 2007, 9999) // approximation of 2nd Sunday in March to first Sunday in November

////////////////////////////////////////////////////////////////////////////////////
// Variables to control behavior when Cutting the track and/or going wrong direction
////////////////////////////////////////////////////////////////////////////////////
CutLeavingThresh = 2.5 // Threshold for leaving track
CutJoiningThresh = 1.0 // Threshold for re-joining track
CutPassPenalty = 0.40 // Penalty for each driver we pass (this is an inaccurate indicator)
CutTimeRatioMax = 0.95 // Start penalizing even if we lose 5% of time
CutTimeRatioPenalty = 0.35 // Penalty for fraction of time savings
CutSecondsSaved = 0.75 // Penalty for each second saved
CutWorstYawPenalty = 1.5 // Penalty for staying under control
CutDirectionalPenalty = 1.0 // Penalty (actually reward) for being in wrong direction
CutWarningThresh = 1.6 // Threshold for warning (or disallowance of lap)
CutStopGoThresh = 3.0 // Threshold for immediate stop/go penalty

///////////////////////////Setup Information//////////////////////////////////////////
SettingsFolder = Name_of_Track // Sub-folder to store Setups; typical value "TrackName"
SettingsCopy = Name_of_Track.svm // ?Standard Setup?
SettingsAI = Name_Of_Track.svm // Setup to be used by AI


////////////////////////////////////////////////////////////////////////////////////
RearFlapZone // DRS for race sessions, actual data is wrapped inside brackets { and }
{
MinimumCrossings=3 // how many times you must cross the detection before it is allowed
TimeThreshold=1.0 // how many seconds behind another car for it to be allowed
DetectionLapDist=111.1 // distance around track from s/f line where time threshold is detected
ActivationLapDist=222.2 // beginning of DRS zone
DeactivationLapDist=333.3 // end of DRS zone (DRS zones can be wrapped around s/f line and you can have multiple DRS zones)
}
// Remark: Clarification how multiple DRS Zones (RearFlapZones) can be configured needed


///////////////////////////SCORETOWER DATA////////////////////////////////////////////

ScoreboardFont=Malaysia_SCOREFONT.tga // default is scoreboardfont.bmp
ScoreboardBackground=SCORETOWERBKG.tga // default is scoreboardbkg.bmp

ScoreboardMaxEntries=10 // how many car numbers can be displayed on tower (default is 32)
ScoreboardStartX=0.0 // x-position in texture to write first car number (default is 0)
ScoreboardStartY=0.0 // y-position in texture to write first car number (default is 10)
ScoreboardIncX=0.0 // increment in x-position for each new car number (default is 0)
ScoreboardIncY=51.2 // increment in y-position for each new car number (default is 16)
ScoreboardScaleX=4.140 // scale multiplier for x (default is 1.0)
ScoreboardScaleY=1.040 // scale multiplier for y (default is 1.0)


///////////////////////////LOOSE OBJECT DATA///////////////////////////
//<mass>, <inertia x>, <inertia y>, <inertia z>, <spring>, <damper>, <friction>
sign_HayBayle=(70, 25.0, 25.0, 20.0, 7000.0, 420.0, 0.8 )
sign_KmMarkerA=(20, 7.0, 7.0, 6.5, 2000.0, 120.0, 0.4 )
sign_TurnMarkerA=(24, 8.5, 8.5, 8.0, 2400.0, 144.0, 0.4 )
post_reflectorA=(12, 4.0, 4.0, 3.5, 1200.0, 72.0, 0.5 )
post_FPostB=(10, 3.3, 3.3, 3.0, 1000.0, 60.0, 0.7 )
sign_FenceB=(20, 7.0, 7.0, 6.5, 2000.0, 120.0, 0.8 )
}

No Access to official rFactor2 Wiki

$
0
0
There seem's to be an official WIKI for rFactor2 - which is mentioned in the rFactor2 documentation (Track Technology v3.0; page 1). Unfortunatly if you go to the web-page (http://wiki.rfactor.net/) it requires authentication and no information on how to get access granted is given.

Could someone from ISI please provide more details on how to get access to this information?

JSON fail

$
0
0
Could some one please start todays lesson in how to run rf2 this week for me? without changing one single thing from running a 20 lap race @ mid ohio and finishing fourth with 23 ai competing, to opening the launcher today to see this NEW error. Is there a computer class somewhere to learn how to keep this sim running from week to week? most all my other ones (driving sims) open by double clicking on the icon, put on my desktop from the initial install without fail. rf2, on the other hand, has been installed, uninstalled, deleted, downloaded and installed no less than 10 times in the last year with no expectation it will ever get better for me. Please, anyone explain to me how my computer can run this for 2 or 3 hours with everything turned up to max flawlessly then just simply not run again until my computer has been altered in some way to accommodate it for some reason the next time. Thanks for any help and for putting up with my ever increasing frustration running the best sim on the market.
Attached Images

Evento Resistencia Spa-Francorchamps ACESIM

$
0
0
cartel 4h Spa 2014.jpg


INFORMACION DEL EVENTO:
Desde ACESIM y gamer-Hosting os presentamos una resistencia de 4 Horas de duración en el fantastico y mitico circuito de Spa-Francorchamps, el coche elegido esta vez es el Lola B12-60 LMP1 y que posiblemente si su comportamiento es bueno sera el elegido para representar a los LMP1 en las 12 Horas de Lemans de Diciembre.

Aqui os dejamos un video onboard de una vuelta al circuito:
http://youtu.be/YrCMJodWNno

calendario eventos.jpg

20 de Agosto
Se abren las inscripciones.
19 de Septiembre
Ultimo dia para entregar las skins y cierre de inscripciones sino se completa parrilla antes.
23 y 24 de Septiembre
Dias de clasificaciones, esos dos dias estara el servidor abierto las 24h en modo practica para clasificar que sera desde las 0h del 23 hasta las 23:59h del 24.
Solo valdran los tiempos marcados en sesion de practicas.
Previamente se resetearan las hotlaps para solo grabar los tiempos de clasificación, obligado grabaros las vueltas rapidas ya que si el hotlaps no os grabara un tiempo tendriais que mandar vuestra vuelta rapida a la administración "info@acesim.es" para probar vuestro tiempo no marcado.
La clasificación sera determinada por la media de todos los pilotos del equipo en cuestión, en caso de que algun piloto no marcara tiempo este seria de 3min. para asi sacar la media de ese coche.
25 de Septiembre
Test de carrera, no sera obligada su asistencia y solo podra entrar un piloto por equipo como si fuera la carrera, aqui podreis comprobar todos los parametros que pondreis en practica el dia de carrera.
Al dia siguiente Viernes ya tendreis que dejar constancia por escrito en el foro de quien sera el encargado de salir en parrilla de vuestro equipo.
27 de Agosto
Dia de carrera, empezara a las 16h pero los que salgan en parrilla tendran que estar a las 15h para el briefing, la salida sera lanzada detras del poleman y siempre vigilada por comisarios que en todo momento velaran por el buen corportamiento de los pilotos en pista.


Las condiciones de carrera seran las siguientes:

Periférico obligatorio: Volante
Ayudas permitidas: Embrague automatico, TC Alto
Multiplicador de daños: %50
Consumo ruedas: x1
Consumo gasolina: x1
Cámaras permitidas: aun por decidir
Multiplicador de tiempo: x1
Cambio de neumáticos y gasolina en box: Si
Paradas obligatorias: No
Rejoin: aun por decidir
Clima: Variable
Km obligatorios: 600km

Info servidor
En breve estara disponible la información

MAS INFO http://foro.gamer-hosting.com/index.php?board=30.0
Attached Images

Evento Resistencia Spa-Francorchamps ACESIM

$
0
0
cartel 4h Spa 2014.jpg

INFORMACION DEL EVENTO:
Desde ACESIM y gamer-Hosting os presentamos una resistencia de 4 Horas de duración en el fantastico y mitico circuito de Spa-Francorchamps, el coche elegido esta vez es el Lola B12-60 LMP1 y que posiblemente si su comportamiento es bueno sera el elegido para representar a los LMP1 en las 12 Horas de Lemans de Diciembre.

Aqui os dejamos un video onboard de una vuelta al circuito:
http://youtu.be/YrCMJodWNno

calendario eventos.jpg

Este es el calendario del evento:

20 de Agosto
Se abren las inscripciones.
19 de Septiembre
Ultimo dia para entregar las skins y cierre de inscripciones sino se completa parrilla antes.
23 y 24 de Septiembre
Dias de clasificaciones, esos dos dias estara el servidor abierto las 24h en modo practica para clasificar que sera desde las 0h del 23 hasta las 23:59h del 24.
Solo valdran los tiempos marcados en sesion de practicas.
Previamente se resetearan las hotlaps para solo grabar los tiempos de clasificación, obligado grabaros las vueltas rapidas ya que si el hotlaps no os grabara un tiempo tendriais que mandar vuestra vuelta rapida a la administración "info@acesim.es" para probar vuestro tiempo no marcado.
La clasificación sera determinada por la media de todos los pilotos del equipo en cuestión, en caso de que algun piloto no marcara tiempo este seria de 3min. para asi sacar la media de ese coche.
25 de Septiembre
Test de carrera, no sera obligada su asistencia y solo podra entrar un piloto por equipo como si fuera la carrera, aqui podreis comprobar todos los parametros que pondreis en practica el dia de carrera.
Al dia siguiente Viernes ya tendreis que dejar constancia por escrito en el foro de quien sera el encargado de salir en parrilla de vuestro equipo.
27 de Agosto
Dia de carrera, empezara a las 16h pero los que salgan en parrilla tendran que estar a las 15h para el briefing, la salida sera lanzada detras del poleman y siempre vigilada por comisarios que en todo momento velaran por el buen corportamiento de los pilotos en pista.


Las condiciones de carrera seran las siguientes:

Periférico obligatorio: Volante
Ayudas permitidas: Embrague automatico, TC Alto
Multiplicador de daños: %50
Consumo ruedas: x1
Consumo gasolina: x1
Cámaras permitidas: aun por decidir
Multiplicador de tiempo: x1
Cambio de neumáticos y gasolina en box: Si
Paradas obligatorias: No
Rejoin: aun por decidir
Clima: Variable
Km obligatorios: 600km

Info servidor
En breve estara disponible la información

MAS INFO http://foro.gamer-hosting.com/index.php?board=30.0
Attached Images

The sensation of driving with some open wheelers

$
0
0
Driving and the sensation of driving a race car with the FIA Formula 2 car in rF2 and with the good old Cart Factor 1998 Mod in rF1 seem to be the best,at least with an average rig(without a full motion simulator).What about physics,the Marussia F1 car in rF2 also seems to be very interesting,but at least without a Full motion simulator,the driving with it in my opinion feels somewhat more sterilely than with the
the FIA F2 car or with the Cart Factor Mod.I know that the race cars in rFactor(2) have been tested by real world race car drivers,but perhaps they had been testing with a professional rig and not only with a FFB wheels with pedals.For that reason it could be,that many open wheelers in rFactor(2) offer a good experience and sensation of driving,but not all the cars offer that in the same way with only an average rig.I think that it isn't easy,to make the cars in a way,that they are perfect as well with an average rig as also with a professional rig what about the sensation of driving.

Honda Civic - Thruxton - 26th August 2014 @ www.revs-simracing.co.uk


VR Headset

$
0
0
for next year we will have several vr headset for gaming
Oculus Rift - facebook

Morpheus - sony

Gear VR prototypes - samsung

Valve Vr prototypes - valve


something else?

Nvidia Vr prototypes - nvidia

Help my name user i cant acces the forum

$
0
0
Hi my name is samrfactor forum and I can stop logging with. I wonder if some admin can tell me how can I recover my username and password. Thank you very much.

DIView software for calibrating

$
0
0
Hi don't know if many people know about this software called DIView for calibrating your hardware for windows find it a lot better than using the windows version much more precise and a lot easier to get your calibration spot on. DIView you can download it from sites like dsd, cst pedals, leobodnar, heusinkveld engineering.... i found this while looking at some top of the line pedals but it will work well on all your sim hardware.

HERE is 1 link you will find it 1/2 way dwn the page with a you tube video on how to use it... http://www.h-engineering.net/support/sim-pedals-pro/

[SOLVED] How-To: Use VisualStudio Debugger to debug code of PlugIns

$
0
0
Because I did not find any information in regard settings to be used to debug an rF2 plugin with VisualStudio I was conserned that this is, like in rFactor1, not possible as well.

The good news is that you can use the debugger of VisualStudio to develop rF2 PlugIns. I used "VisualStudio Express 2010" (German) to do the settings - but had to upgrade to "VisualStudio Express 2013" change the language. To verify the installation I just used the InternalPlugIn Demo from the DevCorner of rF2.

Here is my brief description on how to get the debugger running.

Assuming VisualStudio is installed on your computer you need to execute the following steps:

(1) Download and unpack the InternalPlug-Demo from the rF2 website (http://downloads.imagespaceinc.com/r...alsPlugin6.zip) in a separate directory (do not recommend to unpack in rFactor directories).

(2) Start VisualStudio and open the Microsoft visual studio solution file named "InternalsPlugIn" which is located in the Win32 sub-directory.

(3) Visual Studio will convert the format to the current format.

(3) Afterwards open the project setting by doing a right-click on the project and select "Properties"

Solution_Explorer1.PNG

(4) Change Configuration Properties for General and Debugging.

Configuration_Properties General.PNG

Configuration_Properties_Debugging.PNG

Steps you have to do every time you start debugging:

(4) Compile and start debugger. When the rFactor_Launcher has started, start rFactor as you normaly do (I recommend windowed mode).

(5) After rFactor has started go in VisualStudio to the menu "Debug/Attach to Process". And Attach the rFactor2 Exe.

Attach_Debugger_to_Process.PNG

If you set some breakpoints (and did everything right) rF2 should stop execution and you are able to go step-by-step through your code, watch variables, etc. Just like you excpect it if you ever have developed software within an IDE. If rF2 does not stop execution and VC seems to ignore breakpoints you very likely missed to do Step 5 ;-)

I assume that the profiler will run as well but did not test so far.

If there any questions, this information was helping or was unclear in same areas please let me know by just posting into this thread.

Analog control filter help

$
0
0
Hi, I need to know how to add 2 or more inputs to the analog filter in the controller.json.

Analog Control Filter":127
"Analog Control Filter#":"0 = off, 127 = on, or add which inputs you want filtered 1=throttle, 2=brake, 4=front handbrake 8=rear handbrake, 16=steering, 32=clutch, 64=power demand",

I don't understand the format. I want to add the throttle and the brake but not the steering.
Should I insert "12", "1, 2", "[1, 2]"?

JSON File extension

$
0
0
Hi all i have just changed my player settings and save the files as ini, however the save will not take into effect?
How do I save it as a JSON file? any help would be appreciated.

Famous tracks you're "supposed" to like but don't..

$
0
0
I'm talking sim racing only here, but what famous tracks do you really hate to drive.

For me, it's Mid Ohio. I fricking hate that track. I love to watch real races there, but driving it in sims I just can't stand it.

What's yours?

Track and ambient temperature

$
0
0
Has no effect on tires, rite?

So far i understand track only live in the sense of level of grip.

Green - low grip
Rubbered - higher grip

And regardless day or nite, sunny or cloudy. it wont change anything. Even the wind.

Cheers.

Join rFactor 2 server with url

$
0
0
rFactor 1 had the very neat feature that you could join a server by clicking on an url on a website (for example rfactor://server.domain.com:34297 ). It appears that this isn't implemented for rFactor 2, will it ever be added?

RF2 suggestion/sales

$
0
0
Just a simple suggestion.
As many probably know, other current sims make some discount sales from time to time.
Why cant ISI do the same, creating some discounts from time to time to see if number of rf2 users boost a little bit?
Other current in development sim, for instance, is making a 50% discount this weekend.
Even if i try to persuade all of our league members to go to rf2 its hard when they get another another new sim for less than half the prize.
Obvious we cant compare both (AND THIS IS NOT A COMPARE THREAD PLEASE).
Just a suggestion...

RWSCC - Spa - 28th August 2014 2.4hr test event @ www.revs-simracing.co.uk

$
0
0


Running this special 2.4hr event to test stability of server. Hope we get a good turnout. :)

Server name: REVS - Simracing UK 2
Password: None
Date: 28th August 2014
Track: Spa
Car: URD EGT (Payware mod)
Time practice starts: 6:00pm BST (5:00pm GMT) (12:00pm CST)
Practice: 120 minutes
Qualifying: 20 minutes
Warmup: 10 minutes
Race: 2hrs 40 minutes
Start procedure: Formation/Standing start
Driving aids: ABS=1, TC=3, Clutch
Weather forecast: Clear
Timescale: X10

Get mod file here.

Server hosted by:

www.lowpinggameservers.com/

Add car to more than one menu?

$
0
0
I think I know the answer to this one, but since there are so many clever people on this forum, maybe there's a workaround:

I was interested in putting the same car in more than one VEHICLE menu (ex: ALMS, LMS, Le Mans for the Audi R8R). I know this is possible by duplicating the VEH and texture files, renaming them, etc. and changing the CATEGORY on the new VEH file. But in addition to cluttering up the folders, it takes up more space on the disk.

Is there a trick to duplicating an existing vehicle in another menu without all this effort? What I suspect is that the VEH file names must be unique, even when in different folders, or rFactor will have a hissy fit somewhere along the line. I tried adding another CATEGORY line in the VEH file, but rFactor just ignored all but the last one. Likewise, just duplicating the VEH file and changing its name added a new car to the existing menu even though the CATEGORY line (and hence the supposed menu hierarchy) was different in the added file.

Anyone?
Viewing all 10785 articles
Browse latest View live